A cold calling game is a contest run over a calling session or period: reps earn points, reach tiers or climb a leaderboard based on what they do on the phone. Designed well, it keeps an SDR team’s energy up on a repetitive job; designed badly, it produces rushed calls, gamed dispositions and meetings that never happen.
This guide gives you ten concrete games, each with its rules, length, reward and specific trap. Above all, it explains how to choose what you count, because that’s where everything is decided. The session format itself (prep, minute-by-minute agenda, remote version) is covered in our guide to the call blitz and power hour.
Why gamify cold calling?
Cold calling is repetitive work with a lot of rejection and few visible wins. A game adds three things: a short-term target (today’s tier instead of the quarterly quota), visibility (you can see the team move) and a shared moment in a job that is often lonely.
But a game is also an incentive system, and incentive systems backfire easily. Economist Charles Goodhart made the point in 1975: once a measure becomes a target, it stops being a reliable measure. The textbook case is Wells Fargo: in 2016 the Consumer Financial Protection Bureau fined the bank $100 million after employees, under pressure from sales goals, opened accounts without customers’ consent. The bank had fired roughly 5,300 employees over those practices (CFPB press release). A cold calling contest is nowhere near that serious, but the mechanism is the same on a small scale: if the counter rewards a behavior, you’ll get that behavior, even when it doesn’t help the business.
What should you count? The choice that decides everything
Before picking a game, pick what it measures. Here are the usual options, what they encourage and what they can produce.
| What you count | What it encourages | The risk | How to limit it |
|---|---|---|---|
| Dials | Volume, pace | Calls dropped after ten seconds, numbers dialed without listening | Cap activity points, or only count attempts the dialer classifies automatically |
| Real conversations | Actually talking to prospects | Padded conversations, or ones logged by mistake | Only count calls above a minimum duration, verifiable in the tool |
| Meetings booked | The outcome | Courtesy meetings, poorly qualified | Only validate after an email confirmation or once held |
| Meetings held | Quality | Result only known two to three weeks later | Keep this one for month-long games, or for variable pay |
| Objections handled | Skill | Unverifiable claims | Check by listening to the recording or reading the transcript |
| Personal improvement | Individual effort | Badly set baseline | Use the rep’s average over the last four weeks |
The most robust combination for a session: a capped activity metric (points for conversations, up to a ceiling) plus a verified outcome metric (points for confirmed meetings). Nobody wins by dialing at random, and nobody wins with phantom meetings.
To set the tiers, start from your own ratios: our guide on how many cold calls it takes to book a meeting gives benchmarks, and our sales contest generator suggests tiers, guardrails and the worst-case cost based on your goal, team and budget.
Ten cold calling games, rules included
Each game comes with its rule, recommended length, a sample reward and the trap to watch.
1. The conversation race
Rule: the first rep to reach a set number of real conversations wins. The threshold is the same for everyone or adjusted to each rep’s level. Length: one session. Reward: first pick of the next session’s time slot, lunch. Trap: short calls logged as conversations. Set a minimum duration that can be checked in the dialer.
2. Objection bingo
Rule: each rep gets a 3×3 or 4×4 card, each square holding an objection (“just send me an email”, “we already have a vendor”, “no budget”). A square is checked when the objection is heard and handled through to a follow-up question. One line, then a full card: reward tiers. Length: one session or one week. Reward: small for a line, bigger for a full card. Trap: checking a square without really handling the objection. Spot-check one square at random by listening to the recording. The game has real teaching value: it turns objections into a goal. Practice beforehand with our objection handling practice tool and our guide to cold call objections.
3. The team thermometer
Rule: a team goal (for example, a number of confirmed meetings for the week) shown as a thermometer. If the team gets there, everyone wins. Length: one week. Reward: shared, a team meal or activity. Trap: a few reps carry the team while others coast. Add a minimum individual threshold to share in the reward.
4. The pairs tournament
Rule: the team is split into mixed-level pairs, one experienced rep with one newer rep. Pairs compete on points (capped conversations, confirmed meetings). Breaks are for the pair to compare what works. Length: one session or one week. Reward: for the winning pair. Trap: lopsided pairs that discourage. Draw pairs at random from balanced combinations and reshuffle every tournament.
5. Beat your record
Rule: each rep plays against their own average over the last four weeks, on one chosen metric (conversations per hour, meetings per conversation). Everyone who beats their record wins. Length: one session. Reward: the same for every winner. Trap: a badly computed baseline. This is the fairest game for a mixed team and the best one for reps still ramping.
6. The rejection collector
Rule: count clear no’s received after actually pitching the offer. The point is to take the sting out of rejection, which is part of the job. Length: one session, ideally for new reps. Reward: symbolic. Trap: chasing the no instead of the meeting, or rushing the pitch to get to “no” faster. Only count rejections after a full pitch, and keep this game for the first weeks.
7. The prize wheel
Rule: every confirmed meeting earns a spin of a wheel (physical or online) that hands out a small random prize. Length: one session. Reward: a mix of small prizes with a total cost capped in advance. Trap: runaway cost. Set the maximum number of spins before you start.
8. Golden hour
Rule: during a slot known to be hard (late afternoon, Monday morning), points count double. Length: one hour. Reward: the main game’s reward, with boosted points. Trap: calling in a window where prospects truly don’t pick up, and wearing out the list for nothing. Check with our when to call tool that the slot is worth it.
9. Call of the session
Rule: each rep submits their best call. At the debrief, the team listens to two or three clips and votes. Length: one session. Reward: recognition, plus a small prize. Trap: a popularity contest. Use a simple rubric, like our sales call scorecard, and vote on criteria. This game assumes calls are recorded in line with the consent rules that apply to you (see our guide to call recording laws for businesses, which is not legal advice).
10. The tier raffle
Rule: every tier reached (for example 5 conversations, then 1 confirmed meeting, then 2) earns a ticket. A draw among all tickets picks the winner at the end of the week. Length: one week. Reward: a single prize. Trap: no big one, which is the point: everyone keeps a chance, and those who work more have more of one. A good fit for teams where leaderboards discourage people.
| Game | Length | Individual or team | Best for |
|---|---|---|---|
| Conversation race | Session | Individual | Picking up the pace |
| Objection bingo | Session or week | Individual | Building objection skills |
| Team thermometer | Week | Team | Team cohesion |
| Pairs tournament | Session or week | Pairs | Passing skills from senior to new reps |
| Beat your record | Session | Individual | Mixed-level teams, ramping reps |
| Rejection collector | Session | Individual | New reps |
| Prize wheel | Session | Individual | A one-off festive session |
| Golden hour | One hour | Individual or team | Filling a hard slot |
| Call of the session | Session | Individual, team vote | Sharing best practices |
| Tier raffle | Week | Individual | Keeping everyone in the race |
Side effects to prevent
Every game creates incentives. Before launching, ask how a rep in a hurry could win without doing what you want. The most common cases:
- Rushed calls. Reps hang up fast to keep moving. Fix: don’t count dials, or cap activity points.
- Gamed dispositions. An unanswered call logged as a conversation, a “call me later” logged as a meeting. Fix: rely on call outcomes the tool classifies automatically rather than self-reported ones, and validate meetings with a written confirmation.
- Courtesy meetings. A polite prospect says yes to get off the phone. Fix: only validate a meeting once confirmed, and watch the show rate for contest weeks.
- Cherry-picking. Everyone grabs the warmest accounts. Fix: assign lists before the game, as you would for a call blitz.
- Burned lists. Calling the same number five times in an afternoon to land a conversation. Fix: limit attempts per contact during the game. See our article on the burned prospect list.
- Reps who check out. After two days, those far down the leaderboard give up. Fix: short games, personal records, raffles.
- Fatigue. The same game every week stops motivating anyone. Fix: rotate formats and keep some weeks game-free.
Which prizes, and at what cost?
A small, fast, visible reward often works better than a big prize promised for three months from now: a team lunch, a half day off, first pick of the next session slot, something useful for the desk. What matters is that the reward lands soon after the effort and that the rule to earn it is clear.
Two precautions:
- Work out the worst-case cost. If everyone hits every tier, what does the game cost? That number has to fit the budget before launch, not after. The sales contest generator does this math.
- Check the tax treatment. In the US, IRS Publication 15-B (2026) states that cash and cash-equivalent fringe benefits, such as gift cards, are never excludable as de minimis benefits, whatever the amount (IRS Publication 15-B). In practice, a $25 gift card for winning objection bingo goes through payroll as taxable wages. Non-cash prizes are usually taxable too, unless they are small and infrequent enough to count as de minimis. Ask your payroll provider or tax advisor before promising a prize; rules differ in other countries.
How do you run the game day to day?
- One rule, one sentence. If the game needs five minutes of explanation, it’s too complicated.
- A visible, live leaderboard. On a screen in the room, or shared on everyone’s screen when remote. A leaderboard updated once a day loses half its effect.
- Positive announcements. Celebrate meetings and tiers. Never single out the people at the bottom.
- A debrief. At the end, look at the results and at the show rate that follows. If the game produced weak meetings, change the rule.
- The manager plays too. Or at least dials during the session.
Skipcall is also preparing Rooms, team calling sessions. The manager will be able to launch a meeting-booking challenge for the length of the session, with a leaderboard that updates live and the winner announced at the end, listen to calls and whisper advice to the rep without the prospect hearing. The feature isn’t available yet and no release date has been announced. Until then, a shared spreadsheet and the dashboard are enough to run every game in this guide.
What to remember
- A cold calling game keeps an SDR team’s energy up, as long as it counts the right behaviors: real conversations and qualified meetings rather than dials.
- Pair a capped activity metric with a verified outcome metric to shut the door on rushed calls and phantom meetings.
- Rotate formats: race, objection bingo, team thermometer, pairs, personal record, tier raffle. A pure individual leaderboard always favors the same reps.
- Anticipate side effects before launch: gamed dispositions, cherry-picked contacts, burned lists, reps who check out.
- Keep games short and occasional, leave lasting incentives to the comp plan, work out the worst-case cost and check how prizes are taxed.
- To organize the session the game runs in, follow the agenda in our guide to the call blitz and power hour.