Stage 5 · Objections

The objection wall

On the phone you have three seconds to answer an objection. This wall trains you to recognise it and answer well, against the clock.

10 min +120 XP 2/2
Academy
0 %

How it works

The wall has twelve bricks. Click one: it flips and reveals an objection heard on the phone, with three possible answers. You have fifteen seconds to choose. With no answer, the brick turns red, like a lost call.

After each choice the explanation appears: the right answer always applies the method from the previous lesson, acknowledge, isolate, answer short, return to the next step. The wrong answers are the ones you hear every day: arguing, apologising, giving up.

How you are scored

One point per green brick, out of twelve. Your average answer time shows at the end: under eight seconds is a good target after a few rounds. The three objections that cost you the most are listed so you can work on them.

Each round draws twelve objections out of twenty-four: play again to see the others. The lesson is marked complete after the first round, and your best score is kept.

Key takeaways

  • Twelve objections, fifteen seconds each: the pace of a real phone.
  • The right answer acknowledges, isolates and moves forward. It is rarely the longest one.
  • Replay until you answer in under eight seconds without thinking.

The objection wall

0/12

Click a brick, read the objection, pick your answer in under fifteen seconds. Keys 1, 2, 3 work too.

A term you are not sure about? The cold calling glossary